Gloria Mundi is based on DynasticGlory, a similar tool I had developped for Crusader Kings I. Give it a saved game and it will give you, for every dynasty in the game, their cumulated prestige and piety, plus a global “Glory” score that attempts to capture your dynasty’s legacy – prestige, piety, genius leaders, saints and heretics, it all count.
Gloria Mundi is a modest proposal to change that.
Unless you are a committed role-player, Crusader Kings II will reward you for one thing only: massive conquest. You’ve spent two years of war installing your cousin on the throne of Poland? Waste of time. You managed to get your kid brother named Pope? Doesn't register. Your eldest daughter ends up marrying to a glorious dynasty, and giving birth to Christianity’s greatest king in a century? You get nothing for it. Sadly, in practice you control one character at a time, and the fortunes of the rest of your dynasty have no bearings on how the game turns out (aside, of course, from a well-groomed heir or two). Paradox's Crusader Kings II differs from other realm-building grand strategy games in one key respect: you control a dynasty, not a kingdom.